weltunit is a practically and strategically working Studio for Design in Berlin Kreuzberg. We do spatial design on all scales, developing spaces, objects and scenarios of sustainable quality.
Working in the fields:
Architecture & Interior Design – design & planning, contract specifications and instructing of craftsmen – especially carpentry and joinery, cost analysis, visualization, program and strategy
Product Design, Prototyping, Designconcepts, development of scenarios, digital strategies, design and conceptualize interfaces
Besides our own Projects we offer services and freelance capacities. our clients will profit strongly from our ability and willingness to experiment and explore uncommon paths.
Through experience and patience in improvising we constantly push innovative performance and thereby achieve truely unique and original sollutions.
In this process we pick up all necessary digital and analogue means available.
Pictures by Studiomate Robert Ostmann.
weltunit was founded by Daniel Wahl in 2010.
Born 1977 in West-Berlin he gained an apprenticeship diploma in Carpentry/joinery by the Chamber of Crafts Berlin in 1999 which was followed by the enrolment as a Student of Architecture at the Technical University Berlin in 2000. The later part of the study was held at ETH Zürich in 2004/2005 and accompanied by tutoring work for the ETH Digital LAB and the CAAD postgrads. During 2005 and 2006 he worked in the architecture practices “Müller Sigrist Architekten” and “Felber Keller Lehmann Architekten” in Zürich.
In 2008 he recieved an engineering diploma in the field of architecture by the TU-Berlin for his thesis on the re-use of a former political university of former eastern Germany.
In 2009 he worked in planning and key account sales of minimum furnishings Berlin and got trained at vitra. With this market insight and academic background he founded weltunit Studio for Design in 2010.
Testimonial of the day:
I’ve been knowing Daniel for many years, and it has always been quite a pleasure both to collaborate and to simply spend time with him and to develop new ideas for both commercial as well as DIY projects. Daniel is a creative thinker as well as practitioner, and a thoughtful & continually practicing creator – and that is what the best designers should be like.
– Dr. Steffen P. Walz, Director, Games & Experimental Entertainment Lab, Royal Melbourne Institute of Technology